Mr. Kanyi Gioko
Kenya National Examination Council
Kanyi Gioko, Expert Mentor at the ELICE 2016 Conference. Mr. Gioko is a trained Educationist with a bias in Computer Science. He has taught Computer Science in Kenyan schools, served as a curriculum developer with Kenya Institute of Curriculum Development in e-learning and ICT. Works with Ministry of Education Science and Technology as a trainer with Digital Literacy Programme and an ICT practitioner with the Kenya National Examination Council. He has a bias for e-solutions that make achievement of 21st century skills especially in the educational arena easier.
Mr. Gioko will be presenting on: Assessments in the Digital Content in Kenyan Schools: Pedagogy and Benefits.
The purpose of the study was to assess the benefits of digital assessment in schools. The Government of Kenya (GoK) is currently implementing the Digital Literacy Programme (DLP). One of the aims of DLP will be to align integration of ICTs into teaching and learning. DLP supports: improvement of ICT infrastructure, development of digital content, capacity building of teachers and procurement of ICT devices.
Assessment is a resource intensive critical process that requires planning and time. In the developing world resources are scarce thus the quality of assessment is challenged. The DLP roll out provides opportunities for adoption of digital assessment tools for curriculum implementers, developers and examining agencies.
The methodology involved data collected using online and offline tools. The tool was piloted and refined to meet study objectives. Stratified random sampling technique was used to derive a representative sample. The sample comprised 30% of the target population of selected pilot schools under the Ministry of Education Science and Technology (MoEST). The data was analyzed using frequency distribution tables and percentages.
The study observed that ICTs enhance learners’ participation, motivation and stimulation. Leaners went through the modules through self-directed discovery. More than 80% of learners took the activities and exercise which were designed in the form of games. The study observed that digital assessment has a multisensory approach thus it enabled easy understanding of concepts to learners with diverse abilities.
The study recommends the implementation of digital assessment methods across all levels of assessment. The implementation will facilitate feedback to all stakeholder in a timely manner. There is need to prepare educators on handling assessment in digital environments.
Learner participation, Stimulated learning, Learner motivation, Self-directed discovery, diverse abilities.